top of page
0
Search

Darkestville Castle Crack Game Download

  • scarenotmancogo
  • Sep 4, 2019
  • 13 min read

Updated: Dec 8, 2020





















































About This Game Like any decent demon Cid spends his nights performing all kind of evil deeds to the peaceful people of Darkestville. Little does he know that his old arch enemy is about to change his life forever.Live the adventure of Cid, the demon of Darkestville, a laid-back being of pure darkness that will see his evil routine life disrupted by The Romero brothers, a group of demon hunters hired by Dan Teapot, Cid’s arch enemy. Follow CId through an epic quest full of danger, intrigue, and ridiculous premises.The game pays tribute to late 90’s point-and-click adventure games, featuring fascinating fairy-tale story and trendy visuals in Tim Burton’s style. It delivers more than 7 hours of truly enjoyable gameplay to both old and new generations. Dive into the unforgettable good old-fashioned atmosphere of classic adventure games and meet dozens of funny characters living in this amazing hand-painted world of Darkestville Castle. Point-and-click adventure classics in the same vein as Monkey Island and Day of the Tentacle Lots of Tim Burton-esque gallows humor Funny characters and charismatic protagonist Dozens of carefully designed levels Quirky and trendy visuals Numerous puzzles Captivating story More than 7 hours of exciting gameplay Violence, horror and death-free adventure for all ages This Game has been awarded with an INDIE PRIZE as the BEST GAME NARRATIVE 7aa9394dea Title: Darkestville CastleGenre: Adventure, IndieDeveloper:Epic LLamaPublisher:Buka EntertainmentRelease Date: 21 Sep, 2017 Darkestville Castle Crack Game Download darkestville castle lösung deutsch. darkestville castle skidrow. darkestville castle прохождение. darkestville castle repack. darkestville castle ink. darkestville castle komplettlösung. darkestville castle torrent. darkestville castle deutsch. darkestville castle ending. darkestville castle app store. darkestville castle steam. darkestville castle apk скачать. darkestville castle key. darkestville castle guia. darkestville castle metacritic. darkestville castle español mega. darkestville castle apk. darkestville castle review. darkestville castle español. darkestville castle 2 скачать. darkestville castle soluce. darkestville castle test. darkestville castle solution. darkestville castle lösung. darkestville castle cat mod. darkestville castle characters. darkestville castle. darkestville castle walkthrough. darkestville castle ios. darkestville castle pc. darkestville castle android. darkestville castle hints. darkestville castle mega. darkestville castle download. darkestville castle descargar. darkestville castle gameplay. darkestville castle farsroid. darkestville castle gog. darkestville castle 4pda. darkestville castle insect hair. darkestville castle android скачать. darkestville castle wiki. darkestville castle game. darkestville castle free download. darkestville castle 2. darkestville castle 5. darkestville castle guide. darkestville castle скачать. darkestville castle 1. darkestville castle vitec. darkestville castle achievements. darkestville castle walkthrough text Really charming, quirky little game. Engaging story, truly funny dialog, and beautiful graphics.. Reminds me of Monkey Island and Day of the Tentacle. Enjoyed it very much!. This game is a love letter to LucasArts adventure games, especially the Monkey Island series, and especially Curse of Monkey Island. It wears its inspiration on its sleeve and that's great. It's not a perfect game, but it does what it sets out to do admirably. It's actually funny, the main character is voiced well, and the puzzles are decent. If you like the Monkey Island series of games, you will almost certainly like this game.My only quibble with the game is that it was clearly translated by a non-native English speaker. There are many oddities and errors that are quite common to native Spanish speakers. I would hope for their next game they hire a professional, native English speaker instead of a native Spanish speaker. It would do a lot towards making the game appear more professional.. I just recently reviewed the point-and-click game The Wardrobe and don't want to have to rewrite a lot of the same details for Darkestville Castle, so the short version is that I prefer the puzzle design to be logical first and foremost for these types of games.While this game definitely has a few confusing puzzles, it's overall a lot more manageable and understandable. When a character needs something, they'll say it. And usually you'll find out that another character has it and wants something else, so on and so forth. But at least it's generally interconnected and you work backwards to some starting point. Unlike some games where you have to make an utter guess of what you're supposed to do.Darkestville Castle has quite a lot of dialogue and interaction, which is a plus for me, because it gives more details about the funny world, and also helps make some of the goals a bit clearer. The main character, Cid, is pretty snarky and yet bearable, and most of the characters you meet are funny, which is ideally something critical for games of this style.Thus, I'd say this game was in a better group of point-and-click games I have tried out. It's not necessarily in the best, but it's pretty good overall and worth a try.. Went into this game with high hopes. Intial artwork looked quirky and fun. After playing through the game in its entirety I have a few issues with this game. First, artwork wise, the design of these characters just didn't go well with eachother. The only way I can describe it is that they were drawn by two different artists with different styles. It was as if some random kickstarters for the game entered their art and had it put in the game as a reward for supporting this games creation. Cid, the protagonist is well design and clearly the most work went into his character. All other characters in this game however lacked any kind of personality and fell flat. Second, the puzzles. In the beginning the puzzles were simple enough as expected to get the player used to the logic used in the game. However, towards the end I found myself clicking random things together just to get some kind of hint as to where to go next. Unless I completely missed something, one of the puzzles has you clicking on EVERYTHING just to find a hidden door. The other characters gave random and somewhat misleading information making me believe the puzzle was supposed to lead one direction, when it actually had nothing to do with solving the puzzle or future puzzles. Then the final puzzle, RIPPED RIGHT OUT OF MONKEY ISLAND. Basically the whole time I was playing this I felt like I was playing a subpar version of the Monkey Island games. There were so many directions this could have played out story wise that would have made me forgive the abysmal puzzles which where neither overly difficult except when random logic was required, or clever. I never felt rewarded or smart for solving these puzzles, more like "ugh, finally...I can move on". But no, the story end exactly how you expected and just like the narrator says in the begining "dissappointing". What the creators of this game can learn from this experience is, develop your characters more, supporting and protagonist. You can have the random npc's that give you a hint, but I expect at least a couple of character to have some kind of character development or something interesting about them in the least. Cid is only mildly interesting in the way that he's a "badguy...Or is he?"....trope. And as far as puzzles, don't make me pick up a bunch of random items and then hand them to people who ask for them. That's not puzzle solving, that's fetch questing. I think I'm only being super harsh on this because of two things. The initial reviews which intially got me interested and thinking this would be fun and the $15 price tag. If you are still interested in this game, I HIGHLY suggest waiting for a drop in price/sale. Interview: The indie developer behind Darkestville Castle: Hello, would you mind introducing yourself to our readers?My name is Hernan Lopez and I’m producer at Epic LLama. Since we are a small developer team I did a lot of stuff in Darkestville Castle (like editing audio, fixing some minor things on the graphics, and stuff like that). But I guess the more relevant thing I did in Darkestville Castle is write the story and design the game!Why did you decide to enter the world of videogames? How long have you been actually creating games?Well I really loved video games when I was growing up, and as a kid and as a teen we use to play a lot with our friends, we designed our own games as kids… on paintbrush… growing up I learned to use flash… and started to make games for my friends… as a hobby, then I realize… Hey... I could sell flash games to gaming portals. Then I quit my job as a call center guy and started to do videogames for living… and that's how Epic LLama started… like… almost 10 years ago!What was your first games console (or computer), and what did you like and dislike about it?My first console was a Famicom… What I liked… everything… To this day I collect Famicom and NES cartridges. The only thing I disliked was that my mom didn't let me play it more than 2 hours a day… and only in weekends… and only if I had good grades… So… I'm not a psychologist… but I guess that making videogames a prize to earn… played a major role on making me a video game developer… And that's why I went to my friend’s house to play videogames… Now everything makes sense.What made you want to make video games and specifically what made you want to make Darkestville Castle?Darkestville castle is one of those games that WE ALWAYS WANTED TO MAKE, but since we made flash games for browser… that was impossible… don't get me wrong, we loved to make flash games… but flash games are so much smaller in size on scope… than… FLASH got sick and his market shrunk… so we as studio have to choose a new path… or just leave the industry… And since there is no way we are going to leave the game industry we decided to grow, to grow in a direction we always loved… to make that game we always wanted to make, but we weren't able… and so we starting the development of Darkestville Castle. With Fabian Peruggia Ribeiro (super mega awesome programmer of the team) we are not just colleges, we are friends from out teen years we lived a few block from each other (in fact we have moved but still live a few blocks from each other)… and if a franchise made us bond a lot was the Monkey Island franchise… Our favorite one Monkey Island 3. We spend hours playing it… So we wanted to make something that feels as if it is the late 90’s again and you are about to play a forgotten graphic adventure of that era. What is Darkestville Castle about? Could you tell us what the story of the game is without revealing any spoilers? Thats a tuff one… talking about the story without spoiling… But I’ll do my best, Darkestville Castle is a game about being the bad guy... Cid. The character we follow, is the Demon of Darkestville Castle, he loves to do evil and evil loves him, every night he disrupt the lives of the citizens of Darkestville that are used to his presence and evil deeds, in fact, they rized Cid since he was just a cute little Demon. As every villain Cid has a nemesis… Dan Teapot, and he will trigger the events that will change Cid life… The rest… is spoiler.What will the gameplay be like… what will make this game different to other games in the same genre?The game is like a classic graphic adventure from the late 90’s not only in the style, the art and tone but also in the gameplay with the 3 action verb coin, grab, see and talk!We believe you don't have to fix what isn't broken, however we added something of the new graphic adventures, a button that highlight the things you can interact with, we want the player to focus on the puzzles and not on the pixel hunt, of course this is button is optative…But the main new thing here is the fully voiced story, we will be on the shoes of Cid, The Demon of Darkestville a declared villain, and he will live a pretty unusual story.I love the art style, what inspired this style in art direction and why were you drawn to this style? Is there a particular method you are following? How did you come up with the main character? Thanks! We tried to emulate the late 90s art style of Monkey Island 3, but with our own touch, so we make him a bit darker and with the perspective of the scenes a bit more twisted, matching the tone of the story. For the art we made 2D digital painting using Photoshop, Gonzalo Sayavedra is the man behind those lovely backgrounds you see in game. The artistic result ended looking like a son between Monkey Island and The Nightmare Before Christmas.To make Cid we used as basis an old nameless character I used to draw on high school… the original one was more skeletical and creepy, yet had the distinctive BIG Smile Cid have for mouth, the big round eyes, the cape and the hat. We adapted that nameless character making him more likeable and easier to draw… that resulted in the Cid you can see and play now.For all the characters we used vector graphics as base, that later we animated, those were drawn by Juan Arfinetti and animated by me and Fabian Peruggia Ribeiro. What game development tools are you using?The game is made in Unity, the art for the backgrounds is made with Photoshop, the vector art of the characters is made with Photoshop Illustrator and most of the animations are pre-made in Flash. What were the greatest challenges in the making of this game, and how did you overcome them?I think one of the greatest challenges on the technical aspect was handing and editing the hours and hours of voice acting the story has… organizing the sessions with the actors, doing all the data entry and checking that the lines are ok, well delivered and with the right timing.On the artistic side something that was a great challenge is writing that long story…. And making it funny, because the only way to test if a joke hit is to test it with people and see if people laugh… humor is something really subjective so writing humor is something really subjective… and there is nothing more sad that a joke that is bad.Music is such an important part of the gaming experience; what style/genre of music would you like in this game?Again, we wanted to transport you back to the late 90s graphic adventures but with our own dark twist and that detail was persistent on the music, so when you listen to the tunes of the game you surely will feel like in a spooky graphic adventure game of that era. What was your favorite game (or most inspirational game) growing up?Well I have many games that are favorite and inspirational… but right now I can't stop to think on Monkey Island 3, I simple loved it… and I have to admit it… The first time I played it wasn’t on my own PC… when we were teens Fabian home was the «kids headquarters», it was a time when you played graphic adventure games… in local multiplayer and we played session of like 4 guys trying to save Elaine from the cursed ring!What is the most rewarding aspect of being an indie game developer?Living of the gaming industry is awesome because it was a dream so big and so impossible to reach when I was a kid that is just incredible… but being an indie is more than that… is following your dreams and driving your little dream boat as you think is best… that is just great… and when you find someone who played your game and you see that it means something to him it's just awesome.What about your thoughts on the current state of gaming? As developer I see that visibility is starting to be a problem… there are so many games released every day that showing your game to people is so hard! Don't get me wrong I love the idea of a lot of people making games that's what gives that many released… But that makes hard to find a public for a game! When will we be seeing Darkestville Castle and what platforms will the game be available for?In the last quarter of the year, and will be for PC and mobile devices... And I would love to see it on consoles! What does the future hold?For now… releasing Darkestville Castle is the only future, is our baby we put so much effort on it, so many nights without sleep so many coffee, it's our dream game and we want to release it to the world! What games are you playing now? Which are you excited for this year?Right now I'm playing Overwatch (when I find the time) with the same guys I used to play Monkey Island when I was a kid… (the magical wonders of online multiplayer) … And for this year… I'm excited about releasing Darkestville Castle!. Darkestville Castle. The Legacy of the Monkey Island.: In 1990, LucasArts, formerly known as Lucasfilm Games, released an amazing story about Guybrush Threepwood, a brave young man who dreamed of becoming a pirate. His pixelated adventures caught the fancy of players and were followed by four more games — the final part of Tales of Monkey Island was released in 2009, along with the re-release of the original. Even a simple nostalgia was enough for an ordinary point-and-click game to skyrocket in the charts, leaving first-class shooters behind. And in fall of 2017, the developers of the Argentine studio Epic Llama ventured to release a new two-dimensional humorous exploration game Darkestville Castle, which followed the patterns of Monkey Island — and it also brought the success. So let us discover what relations these projects have and why do they enjoy unfailing popularity. https://www.youtube.com/watch?v=hKG9ZkwPU5UThe story of one hero. French and German subtitles: You've asked - we are more than happy to provide!Today Darkestville Castle finally got French and German localization. Cid continues to conquer the world! Share the EVILness with your friends - show them Darkestville Castle website[darkestville-castle.buka.ru]! Subscribe to our twitter not to miss some exiting news about Darkestville Castle that we're going to announce soon - Buka Entertainment twitter!. We invite you to illustrate the most insane and demonic prank ever!: CONTEST IS OVER. Celebrating Lunar New Year with Cid (now 60% cheaper!): More holidays? What a wonderful occasion to visit our charming trickster Cid! And then there’s a 60% discount (for the first time!) – now that’s a gift to all classic 90’s point-and-click adventure games fans out there!Lots of Tim Burton-esque gallows humor, tons of puzzles, captivating story and quirky characters – you’ll find all of this in this amazing hand-painted world of Darkestville Castle!. Darkestville Castle Launch Trailer: The teams at Epic LLama and Buka Entertainment are excited to share the Darkestville Castle launch trailer with you! We hope you enjoy it and thanks for all the support and excitement during development. https://www.youtube.com/watch?v=hKG9ZkwPU5U. Holidays! Finally! (and yeah, another 50% discount): You'd ask how Cid is doing?Well, he's just fine! Cheerful, witty and full of energy! Let's hope that Dan Tipotot won't spoil everything as usual...But we won't let that happen, right? As part of the winter sale, Darkestville Castle is available with a 50% discount.Stylish graphics, funny characters, a fascinating story and cunning puzzles - all this makes Darkestville Castle a 100% perfect Christmas gift! Treat yourself ;). Hey!: Seems like Cid snuck into our office and made Darkestville Castle 60% cheaper while we weren’t looking. We’ll just pretend we haven’t noticed that and we’ll let it continue until the end of this week. Lots of Tim Burton-esque gallows humor, tons of puzzles, captivating story and quirky characters – you’ll find all of this in this amazing hand-painted world of Darkestville Castle!. Halloween sale and brand new game mode!: With only a few days left before Halloween, Steam sales is well under way. We just couldn’t pass up such an important event. That’s why from October 26th till November the 1st Darkestville Castle, the real Halloween adventure game, has 20% discount!Also we wanted to thank our creative contest winner - Artie-K, whose artwork perfectly fits our Halloween Steam page decoration!Trick or treat?! Hm… Trick!

 
 
 

Recent Posts

See All

Comments


  • Black Facebook Icon
  • Black Instagram Icon
  • Black Flickr Icon

© 2023 BY KEVIN MARTINEZ. PROUDLY CREATED WITH WIX.COM

bottom of page